ROLE:
Creative Director
Self employed
DEVELOPER:
Magic Matter
• Re-lighting and composition adjustments of the scene ‘Goddess Temple’ by Epic Games, for the purpose of improving lighting workflows for Michael’s own studio, Magic Matter.
• Explored Unreal Engine 5's new lighting and rendering features, including Lumen and Nanite, during the early access period of Unreal Engine 5: Preview.
• Responsible for all the lighting, material balancing, camerawork, composition, and atmospherics. Both the environment and characters are Epic Games' marketplace assets.
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