SAMSON: A TYNDALSTON STORY

ROLE:

Senior Lighting Artist

Apr 2022 – Sep 2022


DEVELOPER/PUBLISHER:

Liquid Swords Inc.


PLATFORMS:

PC

  • • Defined the technical and creative lighting foundations during pre-production, solidifying the game vision for the studio’s first-ever title, and supporting a successful green-light demo, securing a AAA capital raise.

  • • Established a ground-truth physically-based lighting (PBL) pipeline using lumen ray-tracing, collaborating with Epic Games' Tech Dev Relations team as one of their initial AAA development studio partners.

  • • Developed a dynamic time-of-day sun and atmospheric system using Level Sequencer, a setup that Epic Games eventually used in Fortnite.

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ANNOUNCEMENT TRAILER*

*Responsible for establishing physically based lighting (PBL), exposure, fog, and time-of-day pipelines in Unreal Engine 5 during pre-production. Most credit for in-game lighting goes to artists who leveraged the initial pipeline foundations.

REAL-TIME SCREENSHOTS*

Established initial lighting/mood during pre-production using physically based lighting (PBL) and a dynamic time-of-day pipeline.


*Most credit cannot be taken for the images below. Initial pre-production pipelines were leveraged by other talented artists to create this lighting.