NEED FOR SPEED: NO LIMITS

ROLE:

Lead Environment Artist

Temp. Lead Artist/Director

Jun 2012 – Dec 2016


DEVELOPER/PUBLISHER:

Electronic Arts


PLATFORMS:

iOS, Android

• Led the “Need For Speed: No Limits” environment art team, while handling most aspects of lighting, atmospherics, color grading, and post effects.


• Wore the hat of Temp. Lead Artist/Director during pre-production, defined visual direction and mood. Created target images, explored look development, and directed the 'proof of concept video,' culminating in green-lighting by EA Mobile.


• Key art owner for “Need For Speed: No Limits” Razor update, helping to attract the 2nd highest 24hr sales for EA Mobile at the time of launch: $700k. Also involved establishing the Marketing Key Art production workflow fwith compositing, lighting and enhancing game screenshots.


• Lead Environment Artist at EA for the world’s first mobile Vulkan API demo at Google I/O 2016. Also supported engineers with leveraging rendering features.

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DEV DIARY ON NVIDIA SHIELD

Responsible for the majority of lighting, atmospherics, color grading, and optical effects, as well as establishing visual direction during pre-production.

REAL-TIME FOOTAGE

Targeting iOS 6 and Android 4 generation smartphones

Responsible for all lighting, atmospherics, color grading, and optical effects, as well as all 3D modeling, texturing and road shader materials.

KEY ART IMAGES

Taken from real-time screenshots and enhanced in Photoshop