ROLE:
Creative Director
Self employed
DEVELOPER:
Magic Matter
• Explored exterior and interior lighting techniques using Unreal Engine 5's Lumen ray tracing.
• Created lighting variations of night and day while exploring different moods and colors.
• Recalibrated all PBR (Physically-Based Rendering) materials to standardize values for lighting.
Responsible for all lighting, mood, PBR material calibration, atmospherics, and post-processing.