GHOSTBUSTERS VR ACADEMY BLITZ

ROLE:

Lead Lighting Artist

Nov 2022 – Sep 2023


DEVELOPER/PUBLISHER:

HOLOGATE

Sony Pictures Virtual Reality

Ghost Corps


PLATFORMS:

Valve Index, HOLOGATE BLITZ VR (motion simulator)

  • • Acting as HOLOGATE’s remote Lead Lighting Artist, enhancing the abilities of their lighting art team and contributing towards the production of Ghostbusters Academy Blitz.


• Led HOLOGATE’s lighting art team to improve lighting and optimization for their military and police location-based VR training simulations, influential in securing their $9M Series A round.


  • • Collaborating with their Art Director, enabling the creation of superior lighting, atmospherics, performance optimization, and resolving critical rendering issues.

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GHOSTBUSTERS VR ACADEMY LAUNCH TRAILER

Led HOLOGATE's lighting art team, while recreating all global environment lighting, atmospherics, skydomes, reflections, and SH light probes, as well as relighting the "The Stay-Puft Marshmallow Man" location.

SCREENSHOTS

Captured in Unreal Engine 4