DR. GRORDBORT'S INVADERS

ROLE:

Senior Artist

Dec 2016 – July 2020


DEVELOPER/PUBLISHER:

Wētā Workshop

Magic Leap


PLATFORMS:

Magic Leap One

• Assisting the Senior Graphics Engineers and Art Director to successfully establish a hyper-realistic look by creating a PBR based lighting pipeline and refining lighting techniques using Unity 3D.


• Collaborated with rendering engineers and TD to resolve rendering and performance issues, both for the project and the Magic Leap Unity SDK.


• Creating real-time and baked lighting across all game environments, as well as managing color grading, atmospherics, reflection probes and creating custom shaders.

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REAL-TIME FOOTAGE IN UNITY 3D

Responsible for all lighting, PBR material balancing, reflection probes, lightmap baking and establishing the draw-call optimization pipeline.

IN-GAME SCREENSHOTS

Captured in Unity 3D

MAGIC LEAP TRAILER