ROLE:
Senior Artist
Dec 2016 – July 2020
DEVELOPER/PUBLISHER:
Wētā Workshop
Magic Leap
PLATFORMS:
Magic Leap One
• Assisting the Senior Graphics Engineers and Art Director to successfully establish a hyper-realistic look by creating a PBR based lighting pipeline and refining lighting techniques using Unity 3D.
• Collaborated with rendering engineers and TD to resolve rendering and performance issues, both for the project and the Magic Leap Unity SDK.
• Creating real-time and baked lighting across all game environments, as well as managing color grading, atmospherics, reflection probes and creating custom shaders.
Responsible for all lighting, PBR material balancing, reflection probes, lightmap baking and establishing the draw-call optimization pipeline.