UNREAL ENGINE 4 LIGHTING TEST

Dark district environment — exploring baked lighting and mood boards

ROLE:

Creative Director

Self employed


DEVELOPER:

Magic Matter

• Replaced materials of the entire scene to only use whitebox PBR materials (with roughness variation) and emissive light source materials, focusing purely on lighting values and color interplay.


• Created mood boards for each area to use as reference for analogous color palettes, atmosphere, lensing, and narrative.


• Dynamic lighting was used sparingly, specifically for flickering light sources, car headlight reflections, and fog.

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REAL-TIME VIDEO FOOTAGE

Baked lighting with limited dynamic lights in Unreal Engine 4

Responsible for all lighting, materials, atmospherics, and post-processing.

MOOD BOARDS

Establishing the look for the main street, car park, and back alley areas.

REAL-TIME SCREENSHOTS