CHORUS

ROLE:

Senior Lighting Artist

Aug 2022 – Nov 2020


DEVELOPER/PUBLISHER:

Deep Silver FISHLABS


PLATFORMS:

PC, PS5, PS4, Stadia, Luna,

Xbox One, Xbox Series X/S

• Working with the Art Lead, Creative Director, and Producers to help define the artistic style and mood of our game through the use of lighting, colour, and atmospherics.


• Collaborating with Technical Artists to improve visual features and performance using Unreal Engine 4.


  • • Enhancing emotional storytelling and gameplay experiences through the use of light.

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IN-GAME FOOTAGE

Highlighting environment and cinematic lighting created in Unreal Engine 4

Responsible for all global environment lighting, location-based lighting, atmospherics, skydomes, reflections, and SH light probes seen in these shots, as well as exploring lighting and rendering techniques to support art direction.

CINEMATIC CHARACTER LIGHTING

Lighting breakdown for a typical cinematic cutscene

Adding key, fill, reverse backlight, rim, eye glint, and atmosphercs/color grading.

Combined cinematic character lighting using Unreal Engine 4. All lights are real-time shadow-casting intended for cut-scene videos.