ROLE:
Senior Lighting Artist
Oct 2021 – Apr 2022
DEVELOPER/PUBLISHER:
Expansive Worlds,
Avalanche Studios Group
PLATFORMS:
PC, PS5, Xbox Series X|S, PS4, Xbox One
• Refined the lighting as the sole Lighting Artist for the open-world game "Call of the Wild: The Angler," in coordination with the Art Director and VFX artists.
• Handled global time-of-day lighting, HDR exposure, color grading, atmospherics, and post-process rendering for biomes.
Responsible for all lighting, including global time-of-day, HDR exposure, color grading, atmospherics, and post-process rendering for biomes.